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If Titans are the tanks and Warlocks are the mages, then the Hunter class is Destiny 2's equivalent to a rogue. Hunters have low durability — you can only take a few hits before going down — but for what they lack in endurance, they make up for in agility. Thanks to their light armor and clothing, the Hunter the fastest of the three Guardian classes. When put to good use, their speed and nimble movement abilities allow them to be the best scouts, assassins, and sharpshooters of all of the Light's warriors. Arcstriders are the ninjas of the Hunter class.
Instead of staying clear of enemies, the Arcstrider is best at fighting them up close and personal, bobbing and weaving as you take them down, one by one, via powerful melee strikes. The Gunslinger is the sharpshooter of the Hunters. Where the Arcstrider likes to physically assault enemies up close, the Gunslinger generally stays at medium to long range, hitting precision headshots on enemies with hand cannons and other highly accurate firearms. While the Arcstrider and Gunslinger are best at raw damage output, the Nightstaker fills more of a supportive role.
While you can still dish out the hurt with Nightstalker, the true utility of this subclass is their ability to slow enemies down and prevent them from using their abilities. Movement ability: Strafe Jump. Grenade ability: Arcbolt Grenade. Dodge ability: Gambler's Dodge.
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Skill path: Way of the Warrior. Kinetic weapon: Auto Rifle. Energy weapon: Submachine Gun.
Heavy weapon: SwordThe 'Bladedancer' build emphasizes the Arcstrider's incredibly high effectiveness in close quarters combat. By using strafe jump to quickly close the distance on foes, the Arcstrider can then begin to chain melees to recharge their dodges. In doing so, they will frequently be diving around the battlefield, pummeling enemies with the combined power of the melee-enhancing gambler's dodge and the extended melee reach from the deadly reach skill.If you start to take a lot of damage, either land a combination blow to regenerate your health or start to utilize your auto rifle and submachine gun to shred your foes up close.
When utilizing your super ability, try and dodge as much as possible so that your Arc Staff strikes generate aftershock effects.Lastly, if you find yourself in need of some heavy damage but your super isn't available, a sword heavy weapon is incredibly effective at doing high levels of damage to enemies. Paired with your dodging perks, it will be an even more effective tool. Gunslinger: Billy the Kid. Movement ability: Triple Jump. Grenade ability: Swarm Grenade. Dodge ability: Marksman's Dodge.
Skill path: Way of the Sharpshooter. Kinetic weapon: Hand Cannon.
Energy weapon: Hand Cannon. Heavy weapon: Sniper RifleThe 'Billy the Kid' build for the Gunslinger focuses on making the class a deadeye sharpshooter. Using triple jump, you can get to advantageous high ground positions to fire down at enemies from. Then, begin blasting away at foes with your dual hand cannons like a real cowboy.After several headshots, you should find that, thank to the sharpshooter skill tree, you'll have your super charged a lot faster for hitting precision shots. When you use Golden Gun, prioritize hitting precision shots, as they will do more damage and also make your super last longer.
The Orbs of Light generated for your fellow Guardians will also help them get their supers, giving your super a support element.Utilize your swarm grenade to injure groups of enemies in order to potentially make them vulnerable to one shot kills from precision hits. Marksman's dodge will help keep you safe and your weapons loaded, and when you need some high caliber precision damage, your trusty sniper rifle will be instrumental in putting large holes in the faces of tougher enemies. Nightstalker: The Well-Rounded Warrior. Movement ability: Strafe Jump. Grenade ability: Voidwall Grenade.
Dodge ability: Marksman's Dodge. Skill path: Way of the Pathfinder. Kinetic weapon: Pulse Rifle.
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Energy weapon: Submachine Gun. Heavy weapon: Grenade LauncherThe 'Well-Rounded Warrior' build turns the Nightstalker into a perfect jack-of-all-trades supporting Guardian on the battlefield.
Utilizing strafe jump to always be with the team, you can then use your Smoke bomb ability to cloak yourself and your teammates as you engage the enemy.Always make sure that you're firing with your pulse rifle or submachine gun; use the rifle for enemies at medium and long range, and fall back on the submachine gun when enemies close the distance. To help keep the hordes of foes away from your team, use your voidwall grenade to wall your position off with flames. Your lockdown skill helps immensely with this, as the doubled effects of the voidwall grenade will ensure that your team will be relatively safe from melee rushes for a good amount of time.When the time comes to use supers, your Shadowshot will combo with other supers exceptionally, as it helps keep enemies in one place and disables their abilities, leaving the door open for your Titan, Warlock or fellow Hunter friends to put their more damage-oriented supers to good use. Try and use the fact that you have several arrows to your advantage by spreading out your tethers and maximizing coverage.
When you're fighting a boss or other tough foe, make sure to land all your arrows into them, as tethered enemies take bonus damage from more arrows.Lastly, if there are several tethered enemies, but your team needs some help in the damage department, the grenade launcher heavy weapon is fantastic for blasting chunks of hitpoints out of groups of enemies. Tips and tricks.
We're going to round this guide out with five tips and tricks that will help every Hunter find success. Never stand still. This is extremely important, regardless which subclass of Hunter you are. Standing still increases the chances of the enemy mobs whittling down your small health pool and killing you.
Always be on the move!. Aim carefully. You're missing out on a lot of the Hunter's bonuses if you have poor accuracy and don't hit weak spots much. Careful aim will yield devastating results; sloppy aim will possibly result in your death.
Use cover whenever you can. While dodges are very helpful and reliable, there are times where there are simply too many bullets to avoid. Knowing when to fall into cover (either natural or a friendly Titan barrier) is an essential skill that will save your life. Make good use of sliding. Sliding can be a strong way to avoid damage when your dodge is on cooldown and there's no nearby cover available.
It significantly reduces your vertical hitbox, so don't be afraid to get those legs dirty. Never get cocky. While it may be easy to think that you're invincible because of how well you can dodge or mitigate damage (this can be the case with Arcstrider especially) one mistake can mean the end for you. Always try and remember to back off and recharge your shields if the fight starts to get hairy. Don't risk it.Destiny 2 is available now on Xbox One and PS4 for $59.99.
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The wiki appreciates your cooperation and may the be with you! Oryx, the Taken King, born Aurash and formerly known as Auryx (meaning 'Long Thought'), is the current sovereign of the Osmium Throne, the God-King of the Hive, and master of the Taken. Reborn from the Darkness itself through a wicked pact, Oryx is the founder of the Hive race and the source of their terrible power. Of all the Hive gods, he alone holds the power to bend other races to his will.
Oryx is also the father of the dreaded Crota, a deadly Hive Prince who slew thousands of Guardians during the Great Disaster. Enraged at the death of his son, Oryx has traveled to the Solar System aboard his Dreadnaught seeking revenge but was slain twice, first in the material world and later in his Ascendant Realm, his second death permanent.
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